3-D computer graphics A mathematical introduction with OpenGL
Includes bibliographical references (p. 353-357) and index; 12 parts: Introduction; transformation and viewing; lighting, Illumination and shading; averaging and interpolation; texture mapping; color; bézier curves; B-splines; Ray tracing; intersection testing;...
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| Hlavní autor: | |
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| Médium: | Kniha |
| Jazyk: | Undetermined |
| Vydáno: |
New York
Cambridge University Press
2003
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| On-line přístup: | http://lrc.tdmu.edu.vn/opac/search/detail.asp?aID=2&ID=34598 |
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| Thư viện lưu trữ: | Trung tâm Học liệu Trường Đại học Thủ Dầu Một |
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