3-D computer graphics A mathematical introduction with OpenGL

Includes bibliographical references (p. 353-357) and index; 12 parts: Introduction; transformation and viewing; lighting, Illumination and shading; averaging and interpolation; texture mapping; color; bézier curves; B-splines; Ray tracing; intersection testing;...

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Podrobná bibliografie
Hlavní autor: Buss, Samuel R
Médium: Kniha
Jazyk:Undetermined
Vydáno: New York Cambridge University Press 2003
Témata:
On-line přístup:http://lrc.tdmu.edu.vn/opac/search/detail.asp?aID=2&ID=34598
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