3-D computer graphics A mathematical introduction with OpenGL

Includes bibliographical references (p. 353-357) and index; 12 parts: Introduction; transformation and viewing; lighting, Illumination and shading; averaging and interpolation; texture mapping; color; bézier curves; B-splines; Ray tracing; intersection testing;...

Đã lưu trong:
書目詳細資料
主要作者: Buss, Samuel R
格式: 圖書
語言:Undetermined
出版: New York Cambridge University Press 2003
主題:
在線閱讀:http://lrc.tdmu.edu.vn/opac/search/detail.asp?aID=2&ID=34598
標簽: 添加標簽
沒有標簽, 成為第一個標記此記錄!
Thư viện lưu trữ: Trung tâm Học liệu Trường Đại học Thủ Dầu Một

相似書籍