3-D computer graphics A mathematical introduction with OpenGL
Includes bibliographical references (p. 353-357) and index; 12 parts: Introduction; transformation and viewing; lighting, Illumination and shading; averaging and interpolation; texture mapping; color; bézier curves; B-splines; Ray tracing; intersection testing;...
Kaydedildi:
| Yazar: | Buss, Samuel R |
|---|---|
| Materyal Türü: | Kitap |
| Dil: | Undetermined |
| Baskı/Yayın Bilgisi: |
New York
Cambridge University Press
2003
|
| Konular: | |
| Online Erişim: | http://lrc.tdmu.edu.vn/opac/search/detail.asp?aID=2&ID=34598 |
| Etiketler: |
Etiketle
Etiket eklenmemiş, İlk siz ekleyin!
|
| Thư viện lưu trữ: | Trung tâm Học liệu Trường Đại học Thủ Dầu Một |
|---|
Benzer Materyaller
-
Computer graphics : using openGL 3E
Yazar:: Hill, Jr. F. S.
Baskı/Yayın Bilgisi: (2007) -
Computer Graphics with OpenGL (Third Edition)
Yazar:: Donald, Hearn, ve diğerleri
Baskı/Yayın Bilgisi: (2023) -
Computer Graphics with Open GL (Fourth Edition)
Yazar:: Donald, D. Hearn, ve diğerleri
Baskı/Yayın Bilgisi: (2023) -
Advanced graphiocs programming using openGL
Yazar:: McReynolds, Tom
Baskı/Yayın Bilgisi: (2005) -
OpenGL Programming Guide (Eighth Edition)
Yazar:: Dave, Shreiner, ve diğerleri
Baskı/Yayın Bilgisi: (2023)