3-D computer graphics A mathematical introduction with OpenGL
Includes bibliographical references (p. 353-357) and index; 12 parts: Introduction; transformation and viewing; lighting, Illumination and shading; averaging and interpolation; texture mapping; color; bézier curves; B-splines; Ray tracing; intersection testing;...
Gorde:
| Egile nagusia: | Buss, Samuel R |
|---|---|
| Formatua: | Liburua |
| Hizkuntza: | Undetermined |
| Argitaratua: |
New York
Cambridge University Press
2003
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| Gaiak: | |
| Sarrera elektronikoa: | http://lrc.tdmu.edu.vn/opac/search/detail.asp?aID=2&ID=34598 |
| Etiketak: |
Etiketa erantsi
Etiketarik gabe, Izan zaitez lehena erregistro honi etiketa jartzen!
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| Thư viện lưu trữ: | Trung tâm Học liệu Trường Đại học Thủ Dầu Một |
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Antzeko izenburuak
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Computer graphics : using openGL 3E
nork: Hill, Jr. F. S.
Argitaratua: (2007) -
Computer Graphics with OpenGL (Third Edition)
nork: Donald, Hearn, et al.
Argitaratua: (2023) -
Computer Graphics with Open GL (Fourth Edition)
nork: Donald, D. Hearn, et al.
Argitaratua: (2023) -
Advanced graphiocs programming using openGL
nork: McReynolds, Tom
Argitaratua: (2005) -
OpenGL Programming Guide (Eighth Edition)
nork: Dave, Shreiner, et al.
Argitaratua: (2023)