3-D computer graphics A mathematical introduction with OpenGL
Includes bibliographical references (p. 353-357) and index; 12 parts: Introduction; transformation and viewing; lighting, Illumination and shading; averaging and interpolation; texture mapping; color; bézier curves; B-splines; Ray tracing; intersection testing;...
Na minha lista:
| Autor principal: | |
|---|---|
| Formato: | Livro |
| Idioma: | Undetermined |
| Publicado em: |
New York
Cambridge University Press
2003
|
| Assuntos: | |
| Acesso em linha: | http://lrc.tdmu.edu.vn/opac/search/detail.asp?aID=2&ID=34598 |
| Tags: |
Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!
|
| Thư viện lưu trữ: | Trung tâm Học liệu Trường Đại học Thủ Dầu Một |
|---|
| Resumo: | Includes bibliographical references (p. 353-357) and index; 12 parts: Introduction; transformation and viewing; lighting, Illumination and shading; averaging and interpolation; texture mapping; color; bézier curves; B-splines; Ray tracing; intersection testing;... |
|---|---|
| Descrição Física: | xvi, 371 p. |